Hello you awesome readers.
I’m going to be a guest at CapClave 2016 in Gaithersburg, Maryland. It’s happening this weekend, October 7-9. I’ll be a panelist for three panels:
- Have We Passed Peak Superhero? – Friday 8-9 PM. We discuss the boom and impact of superheroes in popular culture.
- How Graphic Your Novel? – Friday 11 PM – 12 AM. We discuss the the importance and pitfalls of adding differing levels of graphic content to your novel.
- Embracing the Multiverse – Saturday 11 AM – 12 PM. A discussion about diversity in both sff stories and the community.
I’ll also be helping out in the con suit, so if you don’t catch me at a panel, come see me there!
I’ll be giving away free copies of The Corrupted Kingdom to people who sign up for my newsletter over the weekend (and maybe a special gift for people I see at the con).
[Image courtesy of Pixabay.com]
Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.