Steal My Idea: The Church of Gobbleguk

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[Bobbit worm (enice apohroditois) photo from Wikipedia.org]

For a D&D 5e game I just started playing, I wanted to roll a cleric. The twist was I wanted my cleric to be a devout cultist who had insane ideas about the world but wasn’t trying to bring about an age of darkness or release Cthulhu upon the world. I wanted to make a fun cult that had crazy ideas but that a player could still follow with a (mostly) good character.

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Steal My Idea: 3 Alternate Effects from the Undead

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[Thoughtful skeleton with chain courtesy of Pixabay.com]

Undead creatures are some of my favorite. In Pathfinder and 3.x D&D, the downside is that undead tend to only have a few secondary effects, such as paralysis, energy drain (ability score damage), disease, and fear. Continue reading

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Steal My Idea: Making Tension High

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[Image courtesy of Pixabay.com]

Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.

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Steal My Idea is now on Patreon!

I’ve been doing Steal My Idea for over a year. After producing that much material and now doing it weekly, now is the time to give people a chance to support it.

It will remain free, but getting financial support helps me produce more content and gives readers an even more direct way to contact me. So you’ll see the Patreon graphic at the bottom of each Steal My Idea. If you can, show some support and get some rewards. If you can’t, keep enjoying the ideas!

Love, and respect.

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Steal My Idea: Side Quest: One Missing, Five Found

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[Picture courtesy of Pixabay.com]

I usually don’t do the same kind of post twice in a row, but I brainstormed several sidequests and I wanted to get at least one more out for everyone to steal before I moved to another topic. Continue reading

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Steal My Idea: Side Quest: The Ring of Exponential Value

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[Picture courtesy of Pixabay.com]

Totally unrelated to anything going on in my life right now (feel free to read that in a sarcastic tone), I thought I’d make this Steal My Idea about fun and interesting side quests you can insert into your game. You can use these quests as missions that tie into your story, related but not critical to the main story quests for your players, or as fillers so your players can have fun because you didn’t have enough time write up a full adventure.

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Steal My Idea: Two Encounters and a Trap Your Players Won’t See Coming

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[Picture provided by Pixabay.com]

I love surprising players. Even if your players are in a skeleton-lined tunnel made by kobolds that leads to the tomb of Loki, you can still surprise them with a good trap or encounter.

I’m not including stats for these traps and encounters. They are ideas you can use in basically any system and any level, so shape them according to your group.

 

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