When magic is a part of the world, nature can get strange…
The Gollicking bashed our heads together and came up with a list of 50 random weather effects that have an arcane twist. If you want something unpredictable for your players to experience, give it a roll and have an effect occur.
Check out the whole post, but specifically, I did these:
Storm of Time: Storm rolls in, and in a flash, recreates the conditions the area was in six months before (snow covered, drenched in rain, drought, etc)
The Dracolich’s Wake – Rain possessing a sickly green glow falls from swift moving clouds. The necrotic rain will cause corpses struck by the rain to become animate zombies for 1d4 hours.
Hail of Lost Memories – Hail that takes 1 second of memories every time it strikes a person’s head. The hail ball retains the memories. If the person eats the hail, they will regain the memory. If the hail melts into the soil,it will cause a flower to grow there. Roses with larger thorns grow from bad memories, dandelions grow from neutral memories, lotus orchids grow from pleasant memories. Creatures with a 2 or less intelligence are unaffected.
Hurricane Wall – Hurricane that pulls water up from the ocean, making a circular, moving dome of high-speed churning water. Dissipates after being moving inland for 1d4 miles.
Mist of Misplacement – Arcane spellcasters have all of their spells randomly switched. All divine spellcasters lose special spells related to their god and gain the special spells related to their god’s natural opposite. Spells return to normal when they can arrange their spells again.
Uplifitng Sand – A sand storm so thick people can walk on it. Everyone moves as if they have cast levitate on themselves. Low visibility in the storm. CON save or be blind until treated. Goggles ignore the Con save.
Butler’s Day Off – Magical cloud gives everyone touched by rain an Unseen Servant for 1 hour
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