Category Archives: Everything

Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

 

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

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Steal My Idea: Non-Combat Actions during Combat

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I LOVE noncombat-focused characters, both as a player and as a GM. As a player, I enjoy out of the box thinking while working with the group to find something other than attacking to advance, even during combat. However, it can be difficult playing a character- or having a player play a character – that usually doesn’t fight during combat. Most RPG systems have a soft wall between combat and everything else. They usually don’t offer many mechanical alternatives to players who don’t want to hack or slash. Fortunately, even if the system you’re using isn’t conducive to combat creativity or non-combat actions during that phase, there are several things the GM and a non-fighting player can do during combat.

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A Different Point of Review: Hyper Light Drifter

hld

I’m a drifter, a pilgrim that knew nothing of this place or its people. Though I do not require such things to know what happened here long ago. Structures remain only half standing. Vine-covered artillery offers no threat beyond their image. Deadly waters and cliff faces encroach on the walkable land. The corpses of monstrous machines stretch up from the waters and mountainsides, but they harm no more. The turmoil of this broken land and warring people remain a frozen portrait of the tragedy that came. The scars and aftermath litter the land, offering a silent and thoughtful look at the devastation of war. Continue reading

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Is It Worth $12? Humble Monthly September 2017

I managed to post this everywhere except on my website. While it’s too late to buy the September Humble Monthly, here’s a video review of Killing Floor 2! That still might matter to you!

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Steal My Idea: Roleplaying and Character Connections

people interaction

Image taken (with permission) from Pixabay.com

I’ve offered ways to encourage roleplaying before, but because it enhances a game so much, I want to expand on it even further. So here are some more ways to instigate character (and player) interaction and roleplaying. These strategies help cultivate an atmosphere that’s about the collective storytelling experience and character growth.

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A Different Point of reView

a different point of review shadow of mordor

Have I seen the ranger? Ha! I done killed ‘im. Twice. Know a dozen orcs like myself who killed ‘im at least once. Bugger always comes back, though. Each time I killed ‘im, I got myself a promotion. Then I fought my way up higher. That’s how I got to bossin’ you ‘round, maggot, and how I got this here armor. Every promotion shows off how much stronger I’ become. But I ain’t the only one shufflin’ around the ranks and gettin’ stronger when one of the boys kill the ranger. Seems like every orc worth a name fights to fill in the new positions when the ranger kills one of us, and we all fights our way to the top. Continue reading

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A Different Point of reView

I like trying new things.

A Different Point of reView is a video game review in the form of a short story. The aim is to engage and interest the reader with a good story while capturing the tone and spirit of the game in the style and content of the text. The story itself will convey the necessary components of a review while telling a story through the eyes of a character within the game.

A Different Point of reView will pop up around once a month, and the first one will be available within a few days. This is separate from my video review Is It Worth $12? Without a paying outlet, it’s something I can only do in my free time. Thus, around once a month is my best estimation.

Thanks for being awesome! I look forward to dropping these for you.

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