Steal My Idea!

I recently joined forces with a lot of other creative and fun people in a new discord channel. We’ve been cooking up some great stuff together. I’ll post my portions on here and links to where you can find the whole piece. The posts are bigger than what I usually post on my own, so expect some extra content from other creative people.

To start, there’s a post about different kinds of non-standard apocalypses (Flavours of the Apocalypse) to use in your game. I didn’t get in on that one, but I’m in many more that are coming up soon.

Enjoy!

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A good buildup to a plot-related- yet groan-inducing- pun

 

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[Image from Pixabay.com]

Deep in an unmapped portion of the forest, you see a shallow river. Surging purple and blue psychic energy runs through it. In the brilliant light, glimpses of events from the past constantly emerge and vanish in an instant. Images of mighty warriors in their greatest moments. Emperors seizing a foreign throne. Two life-long lovers locking eyes for the first time. All of history itself twists and surges through the shimmering, magical energy.

When you reach down and touch it, the energy parts around your fingers. It is cool to the touch. The images become clearer and last longer. They are no longer fragments of a moment, but rather an event played in the theater of your mind’s eye.

From the energy, a voice within the magic speaks directly into your mind. “Welcome to the History Channel.”

^_^

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Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

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[Image from Pixabay.com]

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading

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Steal My Idea: Should the GM Pass Notes to Players?

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[Image from Pixabay.com]

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading

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Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

dungeon-2073104_1280.jpg

[Image from Pixabay.com]

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading

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Steal My Idea: GM Resource Update

A while back, I posted a list of GM resources. Earlier today, I updated it with some new content, something I’ll be doing whenever I find a resource worth adding.

This time, it was a resource dump from a fellow Reddit user on r/DnDBehindtheScreen (which if you’re not a part of, join).

The dump has loads resources, but my favorite upon first glance was http://www.lordbyng.net/inspiration/. It’s random generator that produces items (weapons, armor, or trinkets) that are magical but less powerful than a +1 item. You can choose if the items should have 1 or 2 magical properties, both of them very minor. Some of the effects are more powerful but only work a few times.

For example: Continue reading

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Steal My Idea: The Creeping Sadness

 

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[Image provided by Pixabay.com]

You can use this as a side quest or ramp it up to work as- or along with- your main story.

One PCs start feeling depressed. There’s no obvious reason for the depression, and it offers no mechanical penalties. However, thrilling and joyous events feel bland and muted. This continues, getting worse but still not offering any true mechanical penalties. It is all RP-related. Continue reading

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