While I find it impossible to manufacture those moments, I have found three things that help nurture the environment that helps to create those moments. Continue reading
Giving up is easy. Staying with it is worth it.
We’ve all had those moments in RPGs where it didn’t go how we thought/hoped/planned/prayed it would go. You took time crafting a twist that no one cared about. Players derailed your campaign. The GM railroaded the campaign. The new group didn’t gel. The list goes on. If we all gave up when we failed, none of us would still be playing. Here are some tips I’ve learned from my own failures. Continue reading
While Vincal used most of her magic offensively, she had a few tricks when it came to defense. The intricate, overlapping plates of her armor looked strong and sturdy, convincing most observers that harming her with a strike would be a difficult task. The key to her armor, however, was not its thickness or masterfully crafted design; it was how it manipulated her spells to keep her alive. Each plate is enchanted to tune them to the soul of the user. Continue reading
Spells leave a mark on the objects they enchant and the people they inhabit. With certain spells, mages can even see the magical auras of spells as they affect both people and objects. Vincal didn’t simply want to see magic, she wanted to target it. Thus, she enchanted her halberd with a unique ability: honing in on magical auras. Continue reading
Several of these comics are NSFW due to violence, language, sexual content, or all of the above. Be advised.
Slice of Life Comics
Sunstone (Web and print)
Princess Lovepon (web)
Sci fi/Fantasy: Continue reading
A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading
Reviewed on: PC (Steam)
I’m a huge Dark Souls fan. It is easily one of my favorite games ever. I was immensely disappointed by Dark Souls 2. The subpar gameplay, worse than expected graphics, boring characters, and how they handled Scholar of the First Sin all left me unsatisfied and feeling used. So I had very mixed feelings about Dark Souls 3. A war of the hopefulness of what could be and bitterness of what happened last time pulled at my heart every time I thought about it. I wanted it to be good, but I wasn’t sure they could recreate the things I really loved about the first game in a way that made it seem familiar and new at the same time.
After it launched, I paid close attention to make sure there wasn’t a repeat of the events of Dark Souls 2. When Dark Souls 3 did the remarkable thing of being the same game they pitched, I broke down and got it. I bought new parts to upgrade my computer and paid full price for the game just a few weeks after launch. Continue reading