When all the hype dies down, all the patches are finished, and time has let the game settle into its place, I want to answer one simple question about the game: Is it worth $12?
Is It Worth $12? is a fresh video review of the early unlock game Humble Monthly offers so you can decide if the game is worth $12.
I’ll be doing one each month for several months, putting the review up 1-2 weeks after the Humble Monthly is available. This gives you plenty of time to decide if you want to spend the $12 dollars this month or not.
The first one is up: Pillars of Eternity for August 2017 Humble Monthly. Which if you’re still uncertain about purchasing, you have two more days to decide.
Available on: PC
If you’re looking for a new spin on a football game, allow me to turn your attention to a game you might not have tried: a turn-based strategy football hybrid called Blood Bowl. Continue reading
Price I Paid: $4.00
Available On: PC (Reviewed), PlayStation 3, Xbox 360.
It’s a humbling experience when I start raving about something only to change my tune before it’s over. It’s the same feeling I suspect new parents have after two months of insufficient sleep from a crying newborn. Understandably, you might think that you know what I’m going to say about Kingdoms of Amalur: Reckoning and stop reading now, but don’t. It’s not because I get paid when you click to read the full review (because I don’t get paid anything for this), but because there was so much the game did right. Despite my wavering feelings for it after twenty-some hours, you may find it to your liking. Continue reading
[Very stock-looking stock image courtesy of Pixabay.com]
I’ve been kicking around a campaign mechanic for a while, so I thought I’d document it and share it with you.
The idea is that each player character gets one useful item or ability that has a drawback or they can’t use it with too much frequency. Continue reading
[Image provided by pixabay.com]
The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading
[Image provided by Pixabay.com]
This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.
Have a specific goal but get there in broad strokes. Continue reading