Steal My Idea: Having “That Moment”

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[stock image courtesy of maxpixel.com]

One of the most enjoyable times in an RPG is when the group has “that moment.” That moment when all of the characters work together and accomplish something incredible that none of them could have done on their own. The event could be anything from taking down a tough boss to orchestrating and pulling off a heist. I’m sure many of you agree when I say I want those moments because they show how we at the table are working as an empathetic and reactive unit rather than five or so people with different agendas.

While I find it impossible to manufacture those moments, I have found three things that help nurture the environment that helps to create those moments. Continue reading

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Steal My Idea: Learn from My Failure

Giving up is easy. Staying with it is worth it.

We’ve all had those moments in RPGs where it didn’t go how we thought/hoped/planned/prayed it would go. You took time crafting a twist that no one cared about. Players derailed your campaign. The GM railroaded the campaign. The new group didn’t gel. The list goes on. If we all gave up when we failed, none of us would still be playing. Here are some tips I’ve learned from my own failures. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Armor: Soul Spinner

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[Image provided by pixabay.com]

Related Items:

Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

Witch-Knight Vincal’s Locking Gauntlets

The Helmet of the Witch-Knight Vincal

While Vincal used most of her magic offensively, she had a few tricks when it came to defense. The intricate, overlapping plates of her armor looked strong and sturdy, convincing most observers that harming her with a strike would be a difficult task. The key to her armor, however, was not its thickness or masterfully crafted design; it was how it manipulated her spells to keep her alive. Each plate is enchanted to tune them to the soul of the user. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

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[Thank you to pixabay.com for this image ^_^]

Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

Witch-Knight Vincal’s Locking Gauntlets

The Helmet of the Witch-Knight Vincal

 

Spells leave a mark on the objects they enchant and the people they inhabit. With certain spells, mages can even see the magical auras of spells as they affect both people and objects. Vincal didn’t simply want to see magic, she wanted to target it. Thus, she enchanted her halberd with a unique ability: honing in on magical auras. Continue reading

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Getting Back into Comics

Several of these comics are NSFW due to violence, language, sexual content, or all of the above. Be advised.

Slice of Life Comics

Junior Science Power Hour (web)

Wetmoon

The Devil’s Panties (web)

C Cassandra (web)

Sunstone (Web and print)

Blankets

Superheroes:

Spinnerette (web or print)

Princess Lovepon (web)

Danger Club

Shadoweyes (web or print)

The Tick

Scott Pilgrim

Hellboy

Irredeemable

Sci fi/Fantasy: Continue reading

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Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets

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[Picture courtesy of Pixabay.com]

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

The Helmet of the Witch-Knight Vincal

The Helmet of the Witch-Knight Vincal

A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading

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Late to the Party: Dark Souls 3

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Reviewed on: PC (Steam)

I’m a huge Dark Souls fan. It is easily one of my favorite games ever. I was immensely disappointed by Dark Souls 2. The subpar gameplay, worse than expected graphics, boring characters, and how they handled Scholar of the First Sin all left me unsatisfied and feeling used. So I had very mixed feelings about Dark Souls 3. A war of the hopefulness of what could be and bitterness of what happened last time pulled at my heart every time I thought about it. I wanted it to be good, but I wasn’t sure they could recreate the things I really loved about the first game in a way that made it seem familiar and new at the same time.

After it launched, I paid close attention to make sure there wasn’t a repeat of the events of Dark Souls 2. When Dark Souls 3 did the remarkable thing of being the same game they pitched, I broke down and got it. I bought new parts to upgrade my computer and paid full price for the game just a few weeks after launch. Continue reading

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