Tag Archives: d20

Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

 

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

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Steal My Idea: Non-Combat Actions during Combat

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I LOVE noncombat-focused characters, both as a player and as a GM. As a player, I enjoy out of the box thinking while working with the group to find something other than attacking to advance, even during combat. However, it can be difficult playing a character- or having a player play a character – that usually doesn’t fight during combat. Most RPG systems have a soft wall between combat and everything else. They usually don’t offer many mechanical alternatives to players who don’t want to hack or slash. Fortunately, even if the system you’re using isn’t conducive to combat creativity or non-combat actions during that phase, there are several things the GM and a non-fighting player can do during combat.

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Steal My Idea: Roleplaying and Character Connections

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Image taken (with permission) from Pixabay.com

I’ve offered ways to encourage roleplaying before, but because it enhances a game so much, I want to expand on it even further. So here are some more ways to instigate character (and player) interaction and roleplaying. These strategies help cultivate an atmosphere that’s about the collective storytelling experience and character growth.

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Steal My Idea: Unique, Mildly Impressive Starting Abilities/Equipment for RPG Campaigns

 

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[Very stock-looking stock image courtesy of Pixabay.com]

I’ve been kicking around a campaign mechanic for a while, so I thought I’d document it and share it with you.

The idea is that each player character gets one useful item or ability that has a drawback or they can’t use it with too much frequency. Continue reading

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Steal My Idea: How Do You Keep from Railroading Players?

 

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[Image provided by Pixabay.com]

This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.

 

Have a specific goal but get there in broad strokes. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Armor: Soul Spinner

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[Image provided by pixabay.com]

Related Items:

Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

Witch-Knight Vincal’s Locking Gauntlets

The Helmet of the Witch-Knight Vincal

While Vincal used most of her magic offensively, she had a few tricks when it came to defense. The intricate, overlapping plates of her armor looked strong and sturdy, convincing most observers that harming her with a strike would be a difficult task. The key to her armor, however, was not its thickness or masterfully crafted design; it was how it manipulated her spells to keep her alive. Each plate is enchanted to tune them to the soul of the user. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

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[Thank you to pixabay.com for this image ^_^]

Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

Witch-Knight Vincal’s Locking Gauntlets

The Helmet of the Witch-Knight Vincal

 

Spells leave a mark on the objects they enchant and the people they inhabit. With certain spells, mages can even see the magical auras of spells as they affect both people and objects. Vincal didn’t simply want to see magic, she wanted to target it. Thus, she enchanted her halberd with a unique ability: honing in on magical auras. Continue reading

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