Tag Archives: D&D

Steal My Idea: Unique, Mildly Impressive Starting Abilities/Equipment for RPG Campaigns

 

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[Very stock-looking stock image courtesy of Pixabay.com]

I’ve been kicking around a campaign mechanic for a while, so I thought I’d document it and share it with you.

The idea is that each player character gets one useful item or ability that has a drawback or they can’t use it with too much frequency. Continue reading

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Steal My Idea: How Do You Keep from Railroading Players?

 

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[Image provided by Pixabay.com]

This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.

 

Have a specific goal but get there in broad strokes. Continue reading

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Steal My Idea: Having “That Moment”

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[stock image courtesy of maxpixel.com]

One of the most enjoyable times in an RPG is when the group has “that moment.” That moment when all of the characters work together and accomplish something incredible that none of them could have done on their own. The event could be anything from taking down a tough boss to orchestrating and pulling off a heist. I’m sure many of you agree when I say I want those moments because they show how we at the table are working as an empathetic and reactive unit rather than five or so people with different agendas.

While I find it impossible to manufacture those moments, I have found three things that help nurture the environment that helps to create those moments. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

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[Thank you to pixabay.com for this image ^_^]

Witch-Knight Vincal’s Magic Seeking Halberd: Slayer of the Wise

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

Witch-Knight Vincal’s Locking Gauntlets

The Helmet of the Witch-Knight Vincal

 

Spells leave a mark on the objects they enchant and the people they inhabit. With certain spells, mages can even see the magical auras of spells as they affect both people and objects. Vincal didn’t simply want to see magic, she wanted to target it. Thus, she enchanted her halberd with a unique ability: honing in on magical auras. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets

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[Picture courtesy of Pixabay.com]

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

The Helmet of the Witch-Knight Vincal

The Helmet of the Witch-Knight Vincal

A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading

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Steal My Idea: 3 Non-Magical Items Worth Having

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[Image courtesy of Pixabay.com]

I love non-magical items and weapons that are more involved, interesting, functional, or useful than a typical item of the same type. There are a lot of cultures, religions, and people in RPG settings that willingly avoid using magical items for a variety of reasons. There are also those who just can’t afford magical items and have to make something that gives them an edge without using magic. And then there are people who want to use non-standard items and eventually enchant them to make them even more powerful. For those looking for unique weapons, here’s three you can steal. Continue reading

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Steal My Idea: 5 More Items to Steal

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I was on an item creation kick. Reap the benefits of it by adding these unique items as loot or rare drops for players, or ask your GM to include them if they strike your fancy. Continue reading

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