Tag Archives: dm

Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

 

dungeon-2073104_1280.jpg

[Image from Pixabay.com]

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

 

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading

Advertisements

Leave a comment

Filed under Everything, Steal My Idea

#DnDcember 3: Favorite NPC

First, you hear him. The clanging of thick metal armor shifts with each forceful step. The only sound louder than his steps is the “breathing.” Rhythmic and horrid, it’s a noise like strips of moist jerky rattling within a throat. Continue reading

Leave a comment

Filed under d&d, Everything, Steal My Idea

Steal My Idea: The Archdemon of Greed (one-shot or campaign seed)

 

skull-535745_1280

[Image from Pixabay.com]

An ancient relic said to belong to a creature known as the Archdemon of Greed surfaced. According to legend, the Archdemon of Greed amassed an unspeakable amount of gold, relics, and other treasures. And if the uncovered relic is real, the rest could be as well… Continue reading

Leave a comment

Filed under Everything, RPG, Steal My Idea

Steal My Idea: GM Limitations, Guidelines, & Themes

 

fantasy-2925250_1280

[Image from pixabay.com]

Player limitations can make players more creative and willing to try something new. But the players aren’t the only ones that can benefit from limitations, guidelines, or themes. So let’s talk about those for the GM! (If you’re not sure you can make a whole campaign off an idea, make it a limited campaign, about 4-8 games. If it works, you can keep it going)

Continue reading

1 Comment

Filed under Everything, RPG, Steal My Idea

Steal My Idea: Creativity Through Limitations

 

choice-2692466_1280

[Yay! Thanks for the image, pixabay.com!]

Limitation cultivates creativity. You can find different quotes like that from loads of sources regarding everything from business to art. It can also work for RPG parties. By placing some limitations on the party before character creation, you can all experience something different and fun. You can do this for a regular length campaign, or if you’re not sure how the group will react, you can try it as a campaign with a set length (perhaps 4-8 games). And if they like it, you can keep going.

Continue reading

1 Comment

Filed under Everything, Pathfinder, RPG, Steal My Idea

Steal My Idea: GM Resources

 

secrets-2023648_1280

[Thanks for the image, pixabay.com!]

As a game master, a lot of weight rests on your shoulders. You need to preplan some stories and events to give life and motivation to the world. That world needs to feel larger than the players but also needs to feel accessible. You have to have interesting and fun events happen, both expected and unexpected. You have to be able to improvise or completely alter your plans if the players do something fair but unpredictable. But if you have too little planned or have no story with your events, everything can lose its gravity and feel unfulfilling. Plus you have to come up with names for NPCs, taverns, towns, guilds, groups, religions and maybe even monsters and deities.

Continue reading

2 Comments

Filed under Everything, RPG, Steal My Idea

Steal My Idea: Non-Combat Actions during Combat

rest-52495_1280

I LOVE noncombat-focused characters, both as a player and as a GM. As a player, I enjoy out of the box thinking while working with the group to find something other than attacking to advance, even during combat. However, it can be difficult playing a character- or having a player play a character – that usually doesn’t fight during combat. Most RPG systems have a soft wall between combat and everything else. They usually don’t offer many mechanical alternatives to players who don’t want to hack or slash. Fortunately, even if the system you’re using isn’t conducive to combat creativity or non-combat actions during that phase, there are several things the GM and a non-fighting player can do during combat.

Continue reading

1 Comment

Filed under Everything, Steal My Idea