I LOVE noncombat-focused characters, both as a player and as a GM. As a player, I enjoy out of the box thinking while working with the group to find something other than attacking to advance, even during combat. However, it can be difficult playing a character- or having a player play a character – that usually doesn’t fight during combat. Most RPG systems have a soft wall between combat and everything else. They usually don’t offer many mechanical alternatives to players who don’t want to hack or slash. Fortunately, even if the system you’re using isn’t conducive to combat creativity or non-combat actions during that phase, there are several things the GM and a non-fighting player can do during combat.
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This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.
Have a specific goal but get there in broad strokes. Continue reading
Since today is Thanksgiving, I wanted to do something different. I want to share something meant to bring everyone at your table together and offer thanks to each other and to the people in and outside of the industry that have influenced your gaming experience. Continue reading