Tag Archives: dm

Steal [Our] Idea: Cats are too cute to be mundane

 

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[Image by pixabay.com]

Fellow Gollicking pal and Reddit user /u/DeathMcGunz edited more “mundane” creature entries for the new type of monster manual. The Gollicking did birds last time, and this time, we did cats! Everything from tabby’s to Cheetahs.

You can see all of the cat posts over on r/dndbehindthescreen. If you want the mechanical/extended versions of the ones I created, here they are:

Exotic Shorthair

Flat-faced and fluffy, exotic shorthairs have a unique cuteness that draws admiration, especially from those who love animals. Exotic shorthairs are like a constant charm spell. They manipulate people with their sly voices and patient movements. Their typical modus operandi is to make kids do things they shouldn’t, but they’ve been known to control their “owners”, even those in high ranking positions.

Full: Exotic shorthairs can cast Charm Person as a first level spell at will, attempting to force anyone within 30 ft to notice and adore them. The DC is 10 but is increased by 5 if the affected person is proficient with the handle animal skill. Anyone with an expressed love for cats rolls with disadvantage.

 

Cheshire Cat

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Steal (Our) Idea: Nightmares and Other Uncommon Steeds (and How to Tame Them)

As I mentioned before, I joined a Discord server with some other people who create RPG content. We’ve been doing projects together, and this is one of them!

While we all worked on it together, here are the specifics of what I did:

I wrote Platinumare and how to tame Nox, Night Hag, and Xuxh’itra. I also cataloged them and made edits and clarifications. Give them a look!

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

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Steal My Idea: Should the GM Pass Notes to Players?

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[Image from Pixabay.com]

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading

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Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

dungeon-2073104_1280.jpg

[Image from Pixabay.com]

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading

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#DnDcember 3: Favorite NPC

First, you hear him. The clanging of thick metal armor shifts with each forceful step. The only sound louder than his steps is the “breathing.” Rhythmic and horrid, it’s a noise like strips of moist jerky rattling within a throat. Continue reading

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Steal My Idea: The Archdemon of Greed (one-shot or campaign seed)

 

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[Image from Pixabay.com]

An ancient relic said to belong to a creature known as the Archdemon of Greed surfaced. According to legend, the Archdemon of Greed amassed an unspeakable amount of gold, relics, and other treasures. And if the uncovered relic is real, the rest could be as well… Continue reading

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Steal My Idea: GM Limitations, Guidelines, & Themes

 

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[Image from pixabay.com]

Player limitations can make players more creative and willing to try something new. But the players aren’t the only ones that can benefit from limitations, guidelines, or themes. So let’s talk about those for the GM! (If you’re not sure you can make a whole campaign off an idea, make it a limited campaign, about 4-8 games. If it works, you can keep it going)

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