Tag Archives: Savage Worlds

Steal My Idea: The Archdemon of Greed (one-shot or campaign seed)

 

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[Image from Pixabay.com]

An ancient relic said to belong to a creature known as the Archdemon of Greed surfaced. According to legend, the Archdemon of Greed amassed an unspeakable amount of gold, relics, and other treasures. And if the uncovered relic is real, the rest could be as well… Continue reading

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Steal My Idea: The Final Exam at Warthogs: University of Arkansas Wizard Program

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[Image provided by Pixabay.com]

I was surprised by how incredibly well this wizard school one-shot worked, I had to share it. You can manipulate the setup to work for any game you have with magic. It can easily be a trial in a dungeon or a competition among different parties. Any way you serve it, I hope you have as much fun with it as we did.

If you want this one-shot in PDF format with pictures and a bit of a background on Warthogs, a fellow Reddit user (u/Vikeen) made one for you to enjoy. He wrote the flavor text and chose the images. HERE it is. He made it using rpgauthor.com. Rpgauthor.com is a sweet resource that I just found out about, and I will probably do a full post about it after I dive into it. For now, back to Warthogs.

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Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

 

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

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Steal My Idea: Unique, Mildly Impressive Starting Abilities/Equipment for RPG Campaigns

 

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[Very stock-looking stock image courtesy of Pixabay.com]

I’ve been kicking around a campaign mechanic for a while, so I thought I’d document it and share it with you.

The idea is that each player character gets one useful item or ability that has a drawback or they can’t use it with too much frequency. Continue reading

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Steal My Idea: Swamp of Amalgamation [Encounter]

 

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[Image provided by pixabay.com]

 

The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading

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Steal My Idea: How Do You Keep from Railroading Players?

 

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[Image provided by Pixabay.com]

This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.

 

Have a specific goal but get there in broad strokes. Continue reading

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Steal My Idea: 3 Non-Magical Items Worth Having

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[Image courtesy of Pixabay.com]

I love non-magical items and weapons that are more involved, interesting, functional, or useful than a typical item of the same type. There are a lot of cultures, religions, and people in RPG settings that willingly avoid using magical items for a variety of reasons. There are also those who just can’t afford magical items and have to make something that gives them an edge without using magic. And then there are people who want to use non-standard items and eventually enchant them to make them even more powerful. For those looking for unique weapons, here’s three you can steal. Continue reading

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