Tag Archives: steal my idea

Steal My Idea: Learn from My Failure

Giving up is easy. Staying with it is worth it.

We’ve all had those moments in RPGs where it didn’t go how we thought/hoped/planned/prayed it would go. You took time crafting a twist that no one cared about. Players derailed your campaign. The GM railroaded the campaign. The new group didn’t gel. The list goes on. If we all gave up when we failed, none of us would still be playing. Here are some tips I’ve learned from my own failures. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets

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[Picture courtesy of Pixabay.com]

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

The Helmet of the Witch-Knight Vincal

The Helmet of the Witch-Knight Vincal

A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading

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Steal My Idea: Side Quest: The Paci Fists

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[Image courtesy of Pixabay.com]

While I named the key item in this side quest the Paci Fists(pounced the same as pacifists), choosing a non-comical name won’t change the plot for your game. As always, you are welcome to change any elements or ideas to better suit your table, though I do try and make each idea work well without any changes. In addition, all NPCs are labeled as she, but you can make them to better suit your game. Continue reading

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Steal My Idea: The Church of Gobbleguk

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[Bobbit worm (enice apohroditois) photo from Wikipedia.org]

For a D&D 5e game I just started playing, I wanted to roll a cleric. The twist was I wanted my cleric to be a devout cultist who had insane ideas about the world but wasn’t trying to bring about an age of darkness or release Cthulhu upon the world. I wanted to make a fun cult that had crazy ideas but that a player could still follow with a (mostly) good character.

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Steal My Idea: 3 Alternate Effects from the Undead

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[Thoughtful skeleton with chain courtesy of Pixabay.com]

Undead creatures are some of my favorite. In Pathfinder and 3.x D&D, the downside is that undead tend to only have a few secondary effects, such as paralysis, energy drain (ability score damage), disease, and fear. Continue reading

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Steal My Idea: Making Tension High

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[Image courtesy of Pixabay.com]

Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.

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Steal My Idea: Side Quest: One Missing, Five Found

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[Picture courtesy of Pixabay.com]

I usually don’t do the same kind of post twice in a row, but I brainstormed several sidequests and I wanted to get at least one more out for everyone to steal before I moved to another topic. Continue reading

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