Tag Archives: steal my idea

Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

 

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

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Steal My Idea: Roleplaying and Character Connections

people interaction

Image taken (with permission) from Pixabay.com

I’ve offered ways to encourage roleplaying before, but because it enhances a game so much, I want to expand on it even further. So here are some more ways to instigate character (and player) interaction and roleplaying. These strategies help cultivate an atmosphere that’s about the collective storytelling experience and character growth.

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Steal My Idea: Learn from My Failure

Giving up is easy. Staying with it is worth it.

We’ve all had those moments in RPGs where it didn’t go how we thought/hoped/planned/prayed it would go. You took time crafting a twist that no one cared about. Players derailed your campaign. The GM railroaded the campaign. The new group didn’t gel. The list goes on. If we all gave up when we failed, none of us would still be playing. Here are some tips I’ve learned from my own failures. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets

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[Picture courtesy of Pixabay.com]

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

The Helmet of the Witch-Knight Vincal

The Helmet of the Witch-Knight Vincal

A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading

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Steal My Idea: Side Quest: The Paci Fists

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[Image courtesy of Pixabay.com]

While I named the key item in this side quest the Paci Fists(pounced the same as pacifists), choosing a non-comical name won’t change the plot for your game. As always, you are welcome to change any elements or ideas to better suit your table, though I do try and make each idea work well without any changes. In addition, all NPCs are labeled as she, but you can make them to better suit your game. Continue reading

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Steal My Idea: The Church of Gobbleguk

bobbitworm

[Bobbit worm (enice apohroditois) photo from Wikipedia.org]

For a D&D 5e game I just started playing, I wanted to roll a cleric. The twist was I wanted my cleric to be a devout cultist who had insane ideas about the world but wasn’t trying to bring about an age of darkness or release Cthulhu upon the world. I wanted to make a fun cult that had crazy ideas but that a player could still follow with a (mostly) good character.

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Steal My Idea: 3 Alternate Effects from the Undead

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[Thoughtful skeleton with chain courtesy of Pixabay.com]

Undead creatures are some of my favorite. In Pathfinder and 3.x D&D, the downside is that undead tend to only have a few secondary effects, such as paralysis, energy drain (ability score damage), disease, and fear. Continue reading

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