Tag Archives: steal my idea

Steal My Idea: GM Resource Update

A while back, I posted a list of GM resources. Earlier today, I updated it with some new content, something I’ll be doing whenever I find a resource worth adding.

This time, it was a resource dump from a fellow Reddit user on r/DnDBehindtheScreen (which if you’re not a part of, join).

The dump has loads resources, but my favorite upon first glance was http://www.lordbyng.net/inspiration/. It’s random generator that produces items (weapons, armor, or trinkets) that are magical but less powerful than a +1 item. You can choose if the items should have 1 or 2 magical properties, both of them very minor. Some of the effects are more powerful but only work a few times.

For example: Continue reading

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Steal My Idea: Creativity Through Limitations

 

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[Yay! Thanks for the image, pixabay.com!]

Limitation cultivates creativity. You can find different quotes like that from loads of sources regarding everything from business to art. It can also work for RPG parties. By placing some limitations on the party before character creation, you can all experience something different and fun. You can do this for a regular length campaign, or if you’re not sure how the group will react, you can try it as a campaign with a set length (perhaps 4-8 games). And if they like it, you can keep going.

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Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

 

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

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Steal My Idea: Roleplaying and Character Connections

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Image taken (with permission) from Pixabay.com

I’ve offered ways to encourage roleplaying before, but because it enhances a game so much, I want to expand on it even further. So here are some more ways to instigate character (and player) interaction and roleplaying. These strategies help cultivate an atmosphere that’s about the collective storytelling experience and character growth.

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Steal My Idea: Learn from My Failure

Giving up is easy. Staying with it is worth it.

We’ve all had those moments in RPGs where it didn’t go how we thought/hoped/planned/prayed it would go. You took time crafting a twist that no one cared about. Players derailed your campaign. The GM railroaded the campaign. The new group didn’t gel. The list goes on. If we all gave up when we failed, none of us would still be playing. Here are some tips I’ve learned from my own failures. Continue reading

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Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets

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[Picture courtesy of Pixabay.com]

Related Items:

Witch-Knight Vincal’s Armor: Soul Spinner

The Helmet of the Witch-Knight Vincal

The Helmet of the Witch-Knight Vincal

A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading

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Steal My Idea: Side Quest: The Paci Fists

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[Image courtesy of Pixabay.com]

While I named the key item in this side quest the Paci Fists(pounced the same as pacifists), choosing a non-comical name won’t change the plot for your game. As always, you are welcome to change any elements or ideas to better suit your table, though I do try and make each idea work well without any changes. In addition, all NPCs are labeled as she, but you can make them to better suit your game. Continue reading

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